Category: Programming | Posted date: 2020-08-19 07:07:48 | Updated date: 2020-08-19 07:13:35 | Posted by: Admin
In general, “PSD to HTML” is a workflow. First, a web page is designed in a Photoshop Document (PSD) and then converted to code (using HTML, CSS, and JavaScript). You could swap Photoshop with any other image editor (like Pixelmator, GIMP, and so on), but the principle is the same. Here’s a slightly more detailed step-by-step breakdown:
At first glance, this might seem like a good idea. It can be difficult to start coding if you don’t know what the final result is going to look like, so experimenting in Photoshop first and then “exporting” it to HTML sounds like a granular and sensible process.
Many web companies have used PSD to HTML as a template for team workflows. In other words, a designer creates the Photoshop mockup and then hands it over to a
developer that writes all of the code. In modern times, the job role of a web designer tends to encompass aesthetics as well as HTML and CSS coding.
Yes, PSD to HTML workflows used to be one of the best ways to make websites. There’s two big reasons why PSD to HTML used to make sense.
The first reason is for image assets. Before browsers supported all the wonderful features of modern CSS (drop shadows, rounded corners, gradients, and more) it was very difficult to create cross-browser effects without the use of images. Designers would create shadows and rounded corners as images, then clever coding tricks were used to place the imagery on the page. These assets would need to be realized no matter what, so creating them at the same time as the high fidelity mockup actually saved time.
Secondly (and perhaps more importantly) the web used to only be available on desktop browsers and wasn’t really present on phones and tablets in the way it is today. Designing for one fixed resolution of 1024×768 used to be totally viable.
For these two reasons, it’s understandable why a designer would look to Photoshop as their primary web design tool. Image assets were needed for a single screen resolution.
When pitted against other areas of art and technology, the web is a relatively young medium and things change fast. I’ve made dozens of websites using some variation of the PSD to HTML mindset and I’m sure many people reading this have done the same, but it’s time to move on. Here are the primary reasons why I believe thinking in terms of PSD to HTML is dead.
First, there are now a myriad of methods for browsing the web. Phones, tablets, desktops, notebooks, televisions, and more. There is no single screen resolution that a designer can target. Taking that idea a few steps further, there’s really no number of screen resolutions that you can safely “target” anymore.
Second, new features in CSS have now become commonly available. There are still a few lingering issues here and there, but support has vastly improved in the last several years. Common effects like shadows, gradients, and rounded corners can be accomplished in CSS and usually don’t even need an image-based fallback anymore.
No! Not even close. Photoshop is still very important to web design. The problem comes in when a powerful tool like Photoshop is used as a catch all solution without thinking of the higher level task (designing websites). Photoshop is awesome for editing and exporting photographs for web usage. There’s also plenty of situations where it still might make sense to generate full detail mockups (in Photoshop, Illustrator, or otherwise) as part of a more complete process. Here are a couple of examples:
These two examples have a key difference from the PSD to HTML way of thinking. High detail mockups are still sometimes generated, but not so that they can be “tossed over the fence” to a team of developers or sliced up into code. Rather, Photoshop mockups can be used as a visual aid to discuss ideas. In a PSD to HTML workflow, the Photoshop document represents the final site and it’s expected to look exactly the same in the browser. This is a subtle but important difference.
Everyone’s workflow is different and nobody knows how to make the perfect website. You should always do whatever is most effective for you and your colleagues. Pushing pixels around in Photoshop is a ton of fun, but I can admit to many occasions when I’ve pushed the pixels too far. The key is to know yourself and what makes you perform at your best.
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